I finally stumbled upon what I assume is called a catapult game called "Crush the Castle" in which you fling stuff at a castle, trying to knock it down and kill everybody inside. If that ain't some sort of combat, well call me Dame Judi Dench. Sure, the folks in the castle can't fight back, but that doesn't guarantee that you'll always be victorious. It's all about how you fling stuff. How fast you release it. The angle at which it travels. As you progress, you're given more things to launch. Then you move up to bigger things to launch. Finally, you're given bombs. Flaming bombs. Yeah.
I am proud to say that this game made an addict of me. I haven't had this much fun on my computer since...(checks watch, gazes off into the horizon)...well, I have fun on my computer...a whole lot...let's say I haven't had this much fun playing a video game on my computer in quite a while. The game's simple. No backstory. Just click the mouse. Easy. But frustrating. Organic. Basic. Sometimes random and chaotic. Some castles crumble easily. Some don't. Some should, but don't. I dig it. I plan on playing again one day. Maybe not this upcoming week, but soon. I need a job first. Anything. I'm poor.
These games are probably a dime a dozen. I don't know. So, the few hints I have for improving it might have already been applied to another version or an entirely different game all together.
How 'bout being able to move the ol' trebuchet wherever you want? How about trying NOT to kill the princess? How about suggesting we try a certain ammo after we've spent 38 minutes on one level and can't figure out how to advance? What if they were flinging stuff at you, too? Whoa. Wait a minute. That changes everything. No. They aren't allowed to do that. I like how they're just standing there like their fortress isn't being besieged by huge boulders.
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